Grassy Splendor
Friday, January 22nd, 2016 -- by Bacchus
You want to talk about splendor in the grass, it might look something like this:
This is uncredited artwork from that browser-based Sex Gangsters game.
Similar Sex Blogging:
Grassy SplendorFriday, January 22nd, 2016 -- by Bacchus You want to talk about splendor in the grass, it might look something like this: This is uncredited artwork from that browser-based Sex Gangsters game. Similar Sex Blogging: Insane Clown ThreewayMonday, October 19th, 2015 -- by Bacchus If you thought scary clowns were frightening enough when they started showing up in your spanking porn, you may be terrified to learn that they are also popping up in sex game threesomes: This is artwork from Sex Gangsters, which is the adult browser game I posted about last month. Given the general lad-mag vibe that permeates Sex Gangsters, I’m a little surprised there isn’t a third nasty clown to give us a completely “airtight” shot plus high-fives all around, but I guess that might have been harder to draw in the 2D layouts (reminiscent of old side-scrollers) the game uses for its art presentation. Similar Sex Blogging: Virtual Reality Bondage SexWednesday, May 8th, 2013 -- by Bacchus
This may look like the setup for a Mad Hypnotist fantasy, but it’s actually from last week’s update at Sex And Submission. Here’s the pitch:
In her mind, it’s going like this: Want more? Similar Sex Blogging: Indeed, Where ARE All The Sex Games?Monday, June 20th, 2011 -- by Bacchus So the other night I was blowing up some internet tanks and surfing gaming blogs during the 45-second wait times it takes to load into new matches after my own tank gets blown up. And there on Terra Nova I stumbled across a sex-related post that really made me stop and marvel: Some of the post is about the worthy topic of sex-education games (like this shooter with an STD message) but I was just sort of snoozing through a skim-read until I got to this part, which really woke me up:
It is rather remarkable, when you stop and think. Why isn’t there an adult-themed cyber fun park that’s at least as large (and profitable) as World Of Warcraft? Why don’t we in the English-speaking world have a thriving sexual-games output to rival the Japanese? I have some ideas about this, but first, it’s probably worth dipping into the shallow waters of my knowledge about the sex game options readily accessible to your average North American:
I’m sure there’s plenty of stuff out there I haven’t seen, and I do invite readers to share in the comments if they know of any other noteworthy sex games. But I’m also confident there isn’t anything out there that even approaches a scale that could be called “mass-market”, and it’s a worthy question: why not? I can think of a few contributing factors. “Uncanny valley” is a big one … we react well to cartoonish avatars and (maybe) to avatars that are hyper-realistic, but avatars that reach for realism and fall short? We process those as “creepy” and that’s usually an erotic dampener. (Certainly that’s a big contributor to my own lack of interest in the existing virtual worlds where sexual content is welcome.) Another question is, how much are these worlds impacted by the Greater Internet Fuckwad problem? You can’t plausibly make an online adult playground without anonymity, but with anonymity comes an ocean of dicks, trolls, and creeps, all of whom feel unconstrained from demonstrating their worst and most colorful traits. It’s community poison, and the problem is too vast and varied for human moderation to be much of a solution. Some sort of clever community policing mechanic — as yet not invented so far as I know — would seem to be required. Finally, the Terra Nova blog post focused to a much greater extent than I have here on the potential value of gamification in the field of sex education. I see the theoretical potential there, but it’s virtually impossible in a commercial sense to do anything involving legal minors and sexual information, no matter how tame. Too many people seem to go all explodey-head when you provide young people with access to sexual information; there are respectable non-profits that can survive that backlash, but I’ve yet to hear of a commercial enterprise with the ability (or courage!) to surf those dangerous waters. Worse yet, young people expect their applications to be networked; but if you add online interaction into any game environment that also requires anonymity, you’re back to the “dicks, trolls, and creeps” problem, this time with added opportunity for fearmongering. (“ZOMG, our kids are hanging out in an online space with TEH SEXXES and maybe PREDDATURZ!”) So, that’s my answer to the missing sex games mystery: one part uncanny valley (which should go away in time as we get better at this stuff) and about four parts “how can you make a product that is pointless without anonymity but vulnerable to destruction (especially destruction of its reputation) by anonymous internet fuckwads?” Packed deeply into the fuckwad problem, though, is the recognition that big feature-rich cyberspaces are expensive to create. If you’ve got the commercial resources to create one of these, you may find it’s safer to do something else with it (like a fantasy RPG) than to create an adult-content space that (if you fail to control the fuckwads) could destroy your corporate reputation and/or become a PR nightmare. But let me be clear: the game space itself might readily contain a thriving happy community that self-polices the fuckwads to an extent sufficient to keep the space thriving and happy, and yet it could still be destroyed (in the commercial sense) by the presence of fuckwads on the margins of the product, if those fuckwads are doing something that attracts lots of media scaremongering and knickertwisting. So, even as we think “corps have all the money and are rightly scared to spend it on this” we shouldn’t extrapolate from there to “we’ll never see an adult playground like this”. We live in the open-source century, and big expensive-in-resources data/software artifacts are increasingly springing up like forests. We’re also learning (see “BitTorrent”) to distribute activities that are disapproved of by more dominant cultural forces (moralists with guns). So it’s easy to imagine a highly sexualized future adult online avatar space made without corporate money and running in a distributed or semi-distributed fashion that’s very difficult to suppress. That sort of project grows (if it does) very slowly, so don’t be holding your breath — but all the same, don’t be surprised if five or ten years from now, you’re reading breathless media articles about a sort of darknet Second Life where the users are complaining about virtual sharking by implacable panty-raiding fuckwads. Similar Sex Blogging: 3D SexVilla2: Like Better Paper Dolls For GrownupsSaturday, October 24th, 2009 -- by Bacchus As faithful ErosBlog readers will have deduced from the unbroken string of desultory image posts, it hasn’t been an internet-facing week for your trusty sex correspondent. Combine a mild sinus infection with at least four different flavors of family craziness, and you get a Bacchus who neglects the fans. Meanwhile, on the internets, the progress of science and the arts moves rapidly ahead, all unheeded. I refer, of course, to the new 3D SexVilla software offering. Alert readers (which is most of you!) will remember my post from a few weeks ago called Paper Dolls And Customized Dildos, in which I discussed a new software offering from Hustler that combined EverQuest-style graphics with sexually-explicit user-selectable sexual content. Well, I’ve become aware that the Hustler product, and a similar new release from the Kink.com people, are branded versions of the SexVilla2 offering from Thrixxx. Early in the week, I started seeing screenshots and web ads all over the place for the various products. Bondage Blog started posting screenshots on Thursday, and by yesterday, Spanking Blog was on board. Somewhere in there I started getting emails offering me free looks at the product, but I manfully soldiered on with my mundane duties. Which doesn’t mean I wasn’t itchy to play with the virtual sex dollies. Last night was Friday night, which is fleet night in my internet spaceship game. (Some of you will understand when I say “It rocked; we caught a Loki and ate it with catsup.”) So, no 3D SexVilla for me last night. Thus, my impressions in this post are very very preliminary. Visually, the software is stunning. The girls are pretty and sexy yet safely on the “obviously virtual” side of the uncanny valley, customization options are astonishing, the camera viewpoints are flexible and easy to control, and there’s an early-and-obvious addictive quality to the thing. Having been conventionally-socialized as a male child by parents with 1950s attitudes, I never played with dolls, nor yet even “action figures” much; but I can see the lure here to the “she’s cute like this, but I wonder how the same pose would look with a vest and no bra, and what if we lost the hat and her pants?” dress-up part of the game. That said, I haven’t progressed very far into the actual game. It’s obviously designed to be “sticky” in the commercial sense; as you play with your virtual paper dolls and achieve various orgasm-related goals, you earn virtual coins with which to unlock “sex packs” consisting of more models, more clothes, more sex toys, more positions, more of everything. So far, all I’ve done is summon the existing models, pose them, move them, dress and undress them, watch them writhe under the virtual ministrations of various plugs and dildos, and marvel at how entertaining such simple pleasures are. Anybody who has ever spent four hours in the character selection and customization screens of a game will understand what I’m talking about. That said, I can confirm what I said about the Hustler version of the product at the beginning of the month: 3D SexVilla feels to me like the avatar-generation tool-set for an absolutely killer massively multiplayer online role playing game, but it’s not actually a multiplayer game — at least, not yet. It may be online (the software wants an internet connection, at least on startup) but it’s not any kind of multiplayer. You can play at satisfying the computer-driven avatars, you can script your virtual sex players and storyboard them and make movies of them, but there’s no way to drive your avatar while it interacts with (er, make that “fucks, sucks, screws or spanks”) another avatar being driven by somebody else. Or not, at least, at this time; I can’t see the tech team that put this much effort into building the avatar tools (gentlemen and ladies, there are entire screens for customizing makeup and facial hair!) not having long term plans that will let people cybersex each other with ’em. It just wouldn’t be sensible. Anybody out there who is playing with it is invited to share their own impressions in the comments. Do you think this is a mere curiosity, or do you suspect that it’s the thin leading edge of a new “new thing” that’s eventually going to feature prominently in everyone’s online sex life? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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