Ever since last week’s post on 3D Kink I’ve been trying to decide whether it’s just a transient gimmick, or whether it’s a tool sufficient to allow non-artists to create and share visual instantiations of their fantasies. If it’s the latter, and if it catches on, it could prove to be quite a phenomenon — one I think is potentially important. (I’ve long been frustrated by the fact that I can visualize things I’d like to see, but there’s no way to instantiate them in visual form short of hiring an artist or spending a few years in art school. Sufficiently good computer software will be an important step in solving this.)
One of the things I’ve been trying to figure out is how open the product is. If the design work that users do can be readily saved and shared, there’s likely to be a fan community that grows up around the product, as there long has been around the quite-a-bit-harder-to-use and (IMO) not-for-the-non-artist 3d-modeling tool Poser.
Thus I was heartened to see the following in the summary of recent changes to the latest release of the 3D Kink software:
All New Pose Editor
Our software engineers have spent countless hours fine-tuning this ‘Pose Editor’ release. It’s an exclusive powerful new in-game motion control tool featuring a collapsible user interface with tons of sliders and controls that enables you to create your own poses, however and whatever you want. It’s an updated mannequin model rigged to allow precise and exacting control of body positions, joint positioning and rotation editing as well as new 3D face shaping, mouth and tongue morphing animations and hand gestures.
Poser Editor allows you to also import poses from the Gamerotica community or from Daz3D/Poser based BVH exports. Using standards based BVH allows you to quickly import existing animations and convert them to 3D Kink and create and watch some of the most advanced sex animations possible.
Still no word on whether the local save formats are usefully exportable/shareable, but the standards-based imports is, at least, good news.